![]() ![]() I'm an introvert/extrovert switch and I want to be able to flip that switch whichever way I feel like. It can be social, but it doesn't have to be, which is how I prefer it. You can start working them by yourself and then if you get stuck, go into the public areas and get someone more experienced to help, or just never go into the public areas at all (things are less frustrating if you get some guidance and orientation, but there are plenty of websites with hint guides and full walkthroughs). Some of the puzzles are more fun with another player's help, but I also like being able to do it by myself at my own pace if I want, and that is well-accommodated: the areas where the puzzles and exploration take place are private to each player unless the player invites someone else to join them. I've been playing it for a few days and have met a couple of people who are really helpful and fun to play the game with. ![]() You have control over whether your gameplay is going to be solo or cooperative, and at the start, and by default, it's solo. The other one includes two actual bedrooms AND bathrooms (with working toilets). One of them is done in a slightly different, more modern style than the usual MYST steampunk-y aesthetic, and it looks great. The open source factor has so far resulted in some very nice-looking "Ages" and two, released a year ago, that genuinely rival the Cyan stuff as far as art/sound design and gameplay. Makes me wonder how long Cyan is going to bother with it, but the people who play it still have regular virtual events (including "live music," not sure how that works). The next thing I noticed is that there didn't seem to be many players on the server with me at any given time, often down to single digits, and sometimes I'm the only one. They've clearly done some good work on it. The first thing I noticed is that the graphics of the current online version are visibly better than the standalone version that Steam has. So I created an account and hopped in. Didn't know what to expect although I was familiar with the gameplay. And then I found out that the servers are still up and running. Turns out that in 2010, Cyan took all of the content ever produced for the game, set up servers for free, and released a bunch of the underlying code (not the MYST franchise IP) under GNU GPL. I started working my way through the Steam version, was liking it, and got curious about its commercial history/fate. Not the most promising, but I wanted more Cyan-style entertainment. Their worldbuilding and art direction are so amazing.( Obduction, though, like MYST, again left me with the question of where all these people had slept)Īnyway, I wasn't so sure about the Uru: Complete Chronicles part of the collection, I had read that it was the retooled remnants of an aborted attempt in 2003 to make an online multiplayer MYST game and that the production (and subsequent weak ROI) of it nearly caused Cyan to go broke. ![]() I enjoyed Obduction so much that I played right through it a second time. I played through all of the MYST titles and Obduction. I snagged a Steam Humble Bundle collection several months back with every game Cyan Worlds has ever released (including the early young persons' games like Cosmic Osmo). Kinda like Cakewalk, you need a valid email to register, that's it. ![]()
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